in-game menu "save" is that I wanted to know (if anyone knows) if the save file produced by the console "save" function is a full save like the ones from the menu "save" function. The reason I was asking about the console "save" vs. I didn't mean "crank it to unrealistically high values." So I guess what I'm basically asking is, are there any known issues with setting timescale lower in cities/dungeons, and leaving it at default value elsewhere?Ĥ. To clarify, by "set higher when travelling" I meant "return it to the default value" (which I know is 20 in Skyrim it was 30 in Morrowind and Oblivion). I've been running with SKSE for a few hours while trying things out and haven't encountered any issues. All the SKSE scripts have been installed in the Data\Scripts folder. Yes, the GOG version is explicitly supported and I made sure to download the current GOG build from. Are there any known issues with using the console "save" command to create named save games versus using the in-game "save" option on the system menu?Īny and all guidance / thoughts / comments are appreciated, thanks!Ģ. Are there any known issues with using the console to change the timescale during the game? I usually like to set the timescale lower (~8 - 12) when in towns and cities and exploring dungeons, and set it higher when travelling along roads or through the wilderness to give a feeling of greater distance between locations.Ĥ.
when using SKSE that I should know about?ģ. Given SkyUI is the only SKSE mod I'm using, are there any issues, stability problems, bugs, etc. I was hoping to avoid using SKSE, at least for time being since I'm running with minimal mods (only USSEP, SkyUI and SkyHUD for now), but SkyUI requires it (and just works so much better than the vanilla interface). I'm fairly certain I only need the Skyrim - Voices_en0.bsa file and can safely delete the other seven language files and reclaim ~14Meg of disk space, correct?Ģ. Despite the fact that I specified an English-language installation for the game, I noticed when checking the Data folder that the installer included every single Skyrim - Voices_xx0.bsa file in the directory. Before I launch my first serious play-through of SSE (I've just been messing around near Riverwood so far, getting a feel for the game and its various mechanics), I thought I'd check a few things with the expert community here:ġ.